Intro to 3D Animation: Character Project

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In my Intro to 3D animation class, we had to create a character by modeling, texturing, and rendering it in Maya. Based off a character I designed in another class, my 3D character is a Korean kisaeng, which is similar to a Japanese geisha. Starting off by modeling the head, I used front and side views to achieve the correct proportions and form of the human head. Next, I modeled the torso, arms, and hands following the same procedure I used when creating the head. By manipulating vertices, I was able to give my 3D character a more “realistic” appearance. After I modeled the torso, arms, and hands I moved onto creating the skirt. Once I finished modeling, I moved onto UV mapping where I had to unwrap my UV maps, so that texturing my 3D character would be faster, and much quicker. Using Arnold render, I played around with different lighting levels and tried my best to reduce as much noise in my rendered character as I could.

Once my 3D character was complete, I used Maya to create a turntable for my character and created a video in Adobe Premiere to showcase my character from all angles.

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Digital Foundations II: Max7 Project

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For my Max7 project, I attempted to visualize the colors in music. I started off by using the patternizr patch and having it connect to a video viewer so that when I opened an audio file it would react with the patternizr and create different colors. Messing around with the different linear lines, such as cosine or cosine inverse created bright, red-pink tones and sin or sin inverse created blue tones. Although this had somewhat of the effect I wanted, it needed something more to make it more interactive and more complex.

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Wanting to go a step further than simply using an audio file, I wanted to be able to have my own voice, or anyone’s voice, interact with the patternizr. I set up a patch that allowed my computer’s microphone to pick up, record, and play any audio or sound it heard so that, hopefully, it would connect with the patternizr and cause the same effect as when I used an audio file off my computer.

As the video shows above, when using the audio file with the patternizr and playing around with the different functions and controls it creates the sort of “synesthesia” effect I ¬†was going for. By hooking up the microphone input, I was hoping for the same sort of effect while using “real-time” sounds to react with the patternizr, but it proved a bit more difficult than I first thought. I played around by trying to connect different toggles, outputs, and objects to patternizr in many attempts to get it to work. I also tried to get the millisecond duration controls for recording audio sounds to remain while the patch was locked, so that the length of audio recorded could be adjusted, but I haven’t figured that out quite yet. The microphone in computer, however, does seem to be picking up audio and I can record sound, but only for a few seconds at a time. Getting it to react with patternizr is something I am still trying to figure out at the moment.

In terms of my “big idea” at the start of this project, I feel that I am close to achieving the goal I was originally aiming for, which was to create an almost synesthesia effect when audio or sound reacted with patternizr in Max7. Although I couldn’t get my Max7 project to work at it’s ultimate potential, I feel that if I keep working through the issues at hand, it could become something with potential. This is definitely a project I will have to continue forward with, whether it be adding more to it or fixing current issues, in the future. This project could very well serve as a good piece towards my senior portfolio in the years to come during my time at college.

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Digital Foundations II: Gallery Write-Up


On May 6th, 2017 I visited Alfred University’s BFA Thesis Exhibition. Out of the many different artworks scattered around Harder Hall a few IEA, or integrated electronic art, pieces stood out to me. One piece in particular was an interactive artwork that involved using your sense of hearing and vision to immerse yourself into the artwork and become a part of this virtual reality world through the use of headphones and a pair of glasses attached to the wall. Similar to the pictures on the wall, by looking through the eyeglasses and listening to the sounds coming out of the headphones you are transported to another place in time as if you are actually there.

In terms of principles and elements of design, the visual scenes or landscapes that unfolded before your eyes utilized bright, vibrant colors that contrasted with darker, cool colors and gave each scene it’s own special feeling or emotion. I felt that this piece was similar in a way to the Max7 projects we are currently using in class in the way that you have to physically interact with the artwork to really experience it and it’s definitely something you’d see in a museum somewhere. Overall, my time at the BFA exhibition was very eye-opening and I was exposed to many different styles, types, and kinds of art I had yet seen before.

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Intro to 3D Animation: Character Project

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UV Mapping checkpoint

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Figure & Motion: Self-Portrait


In my Figure and Motion class, our last project was to draw a self-portrait of ourselves. Using both white and black charcoal, a shammy, and blending stumps of numerous thicknesses/sizes I was able to recreate a photo of myself.

For my self portrait, I wanted to convey a part of my personality, as well as one of my favorite features I admire about myself. Timidness and my eyes. Throughout my life, I struggled with extreme shyness and I wanted my self-portrait to have a somewhat “shy” appearance to my expression. In my self-portrait I am looking directly at the viewer, but my expression is that of someone who looks a little unsure about oneself. I wanted my eyes to be the main focus of my self-portrait, since I receive many compliments about how interesting they look, especially in the light.

In terms of elements of design I tried to keep value in mind, and I used shading to give my face, as well as my hair, a range of different darks and light so that it would represent shadows and highlights. I feel that the shading in my eyes is a strong example of value. Using darker charcoal I was able to define the dark rings along the outer-side of my eyes, and blended whites with darks to create the gray mid-tones around the pupils. White charcoal was used to make the reflection of the light being cast onto my eyes. Line is also used within my self-portrait, especially in the lips. The dark inner line of my lips contrasts with the lighter, fleshy part of the lips and gives it a greater sense of volume. If was to go back and change anything in my self-portrait, it would be the shading of the nose. The shading could possibly be more darker, and the lines of the nose should probably be more blended out then they are. Overall, I really enjoyed working on this self-portrait and I am pleased with the result.

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Intro to 3D Animation: Character Project

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3D Design & Color: Marionette Project

Photo 1

Marionette (still)

Photo 2

(In motion)

In my 3D Design & Color class, I created a marionette out of wood and clay that can move it’s arms, hands, and legs. Based off a character I created in another class, I carved wood pieces to form the limbs of the human body and clay to create the marionette’s head, as well as the hands and feet. I hand-sewed fabric to make the shirt and skirt for my marionette. Using elements and principles of design, the creative process behind my marionette started with drawing and planning out the proportion and size needed to make my marionette, and how I should string it together. Shape and form are two elements of design that heavily influenced¬†the creation of my marionette. Carving and sanding wood to create human body shapes I attempted to recreate the human body’s form and shape, all while attempting a more feminine appearance. A principle of design that my marionette strongly emphasizes is movement. Flexibility of the joints allows for more freedom of movement. As a result of this my marionette can flick her wrists, move her arms up and down, and bend down.

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