For this walk cycle animation, the arc of the hands creates a more “realistic” sense of how the human body moves as we walk and accentuates the fluidity of our shoulder, elbow, and wrist joints. One downside of this walk cycle is that the arms kind of snap rigidly as they go through the movements, which makes it seem as if the person walking is rather stiff or robot-like. Slow in and out is used in this animation to create a sense of acceleration and deceleration as the walk cycle progresses. As the legs kick out, multiple frames are created to give the impression of acceleration and less frames when the leg reaches the climax. In this walk cycle animation, it is a little hard to tell where slow in and slow out was used, as it seems like everything is going the same speed and there is little differentiation to distinguish. One example of follow through/over-lapping action in this walk cycle is the bobbing of the head and slight flick of the wrist as the animation walks. However, the bobbing of the head in this animated walk cycle seems quite random and doesn’t really “fit” along with the movements of the walk itself. Its quite sharp and only moves for a split second, rather than a more natural bobbing of the head.
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