Intermediate 3D Animation: Peer Critique

For this walk cycle animation, the arc of the hands creates a more “realistic” sense of how the human body moves as we walk and accentuates the fluidity of our shoulder, elbow, and wrist joints. One downside of this walk cycle is that the arms kind of snap rigidly as they go through the movements, which makes it seem as if the person walking is rather stiff or robot-like. Slow in and out is used in this animation to create a sense of acceleration and deceleration as the walk cycle progresses. As the legs kick out, multiple frames are created to give the impression of acceleration and less frames when the leg reaches the climax. In this walk cycle animation, it is a little hard to tell where slow in and slow out was used, as it seems like everything is going the same speed and there is little differentiation to distinguish. One example of follow through/over-lapping action in this walk cycle is the bobbing of the head and slight flick of the wrist as the animation walks. However, the bobbing of the head in this animated walk cycle seems quite random and doesn’t really “fit” along with the movements of the walk itself. Its quite sharp and only moves for a split second, rather than a more natural bobbing of the head.

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Japanese Media: Character Design







Story of choice: Momotaro the Peach Boy

Momotaro is the story of a boy born from a peach who leaves his adopted parents to go fight demons along with his friends: a dog, a bird, and a monkey.

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My original designs had the monkey portrayed as very playful, whilst the dog & crane more laid back and reserved. The girl was supposed to be rather elegant with flowing robes and beautiful accessories. In my revised designs, the dog became more of a playful character, in addition to the monkey. My original designs were too complex and complicated for 2D animation, so for my revised designs I had to simply a lot while keeping 2D animation in mind. Between both drafts, I eliminated a lot of “difficult to animate” features like feathers, fluff, eyelashes, etc. In my revised designs I kept it very simple while still trying to tie-in aspects from my original designs. What was easy to animate in both designs was the overall outline, or shape, of the characters, but I ran into a little bit of a challenge when it came to fine details such as the crane’s feathers or the monkey’s fluffy hair near the arms and head.


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Production 1: Documentary Proposal

For my documentary I wanted to do something along the lines of how unusual weather patterns affect how early (or late) tree’s leaves change colors. Over the past few weeks, I’ve begun to notice the trees around campus have started changing color despite a week of “summer” weather, with temperatures in the mid to high eighties, and the first day of fall was only yesterday. So I wanted my documentary to capture and “document” the rapidly changing leaves, get some aesthetic fall camera shots, and maybe include some input from students around campus to see what they think.

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Production 1: Repurpose Project (Part 2)

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Production 1: Repurpose Project (Part 1)

For my repurpose video I decided to edit and put together a compilation of drone stock footage to create a unique take on a travel-esque video. I used post-production techniques such as repetition, duration, and visual language.

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Japanese Media: Traditional Media Project

Project choice: Calligraphy

書道 (shodo) is a type of traditional Japanese calligraphy that dates back to twenty-eighth century B.C, where it descended from Chinese roots. Originally, pictographs inscribed on bones used primarily for religious purposes, and eventually these pictographs evolved into what become the standard for a uniform script, or the Chinese language. Since the pictographs were originally created using sharp instruments, the ink and brush created a much different appearance and allowed for variation of thickness, as well as line. With the use of the ink and brush compared to that of other materials, the writer is still able to retain a somewhat block form, but is able to create characters that emphasize aesthetically pleasing balance and form. In addition, calligraphy also goes in hand with Zen Buddhism and was often influenced by Zen thought, which stresses the ideology of the spiritual over the physical.

Calligraphy throughout Japanese history majorly influenced written works such as poetry, manuscripts, and even artwork. One of the most influential pieces of literature that incorporates the usage of calligraphy during the early Heian period was the Gakki-ron, written by Empress Komyo in 744 and is regarded as the most important copy of Wang Xizhi’s calligraphy. Calligraphy in modern Japan today is mainly purposed as an elementary school subject in the Japanese mandatory educational system. In high schools, calligraphy is offered as a choice amongst art subjects and is also a highly popular club activity.


For my project I chose to recreate this character in the style of shodo calligraphy; dream.


I plan to try and replicate this character through the use of traditional tools, such as ink and scroll-like paper to achieve a more “authentic” look for my project.


Using watercolor gauche and the closest brush to a bamboo brush I could find, I recreated the character in a calligraphic manner while paying attention to stroke order.

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Production 1: Self Portrait

My self-portrait video highlights who I am and what defines me by showcasing myself in a natural element and at my most relaxed state. In addition, I added in a few nostalgic touches into my piece, as I am a nineties child and I wanted to incorporate that into my video.

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