Figure & Motion: Comic Project

Comic Pencil.jpg

Pencil Sketch

Inked Comic

Digitally Outlined


Digitally Colored

For my creation comic, I chose to illustrate the story Dangun Wanggeom. Using elements and principles of design, I was able to give the characters in my story their own world within my comic. For instance, line was an important part in the creation of my character’s clothes and it’s folds. Using different line weights, I distinguished differences between the foreground and background in each panel, emphasized speech boxes, and gave definition to the characters and objects of my comic. Color was another important factor in the design process of my comic. The colors of my characters’ hanboks played in hand with their social status. For Hwanung, I chose to use greens to represent his fascination with the planet Earth, and pinks to show his godly appearance. For Ungnyeo, I chose purples and golds to go in hand with royalty, since she becomes Hwanung’s wife. Using Illustrator, I used the mesh tool to give my characters more depth and appear almost three-dimensional, rather than using plain, flat colors. By scanning in my pencil sketch, and using Illustrator, I was able to create smoother curves in my comic, as well as straight lines for the speech and bounding boxes.

Creation Myth citation: 

Cartwright, Mark. “Dangun.” Ancient History Encyclopedia., 20 Oct. 2016. Web. 25 Mar. 2017.

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Intro to 3D Animation: Character Project

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Digital Foundations II: Max Project Idea

For my project in the Max program, I thought it would be a cool idea to use music to convey emotions by matching it to the intensity of the beat, using different colors, unique patterns, and rhythms. More upbeat music with fast-paced beats could be represented by different shapes with bright colors and quick movements, as well as rhythms. Slower, more quiet music would be represented by fluid, lengthy movements and darker colors and different shapes that set it apart from the more upbeat music. Overall, my project would emphasize the emotions deep within music and allow it to be visually represented and compared to synesthesia.


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Intro to 3D Animation: Character Project

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The model for my character’s head created in Maya.


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Digital Foundations II: Audio/Sound Project

For my countdown, I recorded the sound of pen clicks to keep a steady rhythm while my countdown commenced. Playing with the volume and the ambience, I made it so the audio clip was a little more clean sounding and matches the numbers onscreen as they come and go.

To match my logo’s motion graphic, I decided to use the sound of a soda can being opened, poured, and then fizzing to audibly represent the action. The logo appearing, coming together, and then disappearing could represent the cup being filled, and then the foam from the soda fizzing away.

For my texture video, I played with the volume of the clip’s original audio so that the sound of the wind, people talking faintly in the background, and my footsteps could be heard a little better. In addition, I added an audio clip of birds in morning so that video sounded more like an early, sunny morning and give a sense of calm to the viewers.

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Figure & Motion: Project Journal

April 9th, 2017

Comic .jpg

Comic: This past week and into this weekend, I have planned the layout for my comic panels and have started to draw the scene from my creation myth I want to illustrate for this assignment. I decided that the part in the myth where the bear character transforms into a woman after living in a cave for a hundred days will serve as the focus of my comic. I made decisions on where to place speech bubbles in my comic, as well as what to draw in each panel.

Self-Portrait: For my self-portrait assignment, I am getting ready to take pictures of myself with dynamic lighting, so that I can choose what photo I want to use for my drawing.  

April 11th, 2017



For my self-portrait, I narrowed down my photo to one choice. I still have to play around with the photo’s composition, so I might recreate the photo so that the background isn’t as over-powering or I might crop the background out in photoshop.

April 12th, 2017

Comic Pencil.jpg

I scanned my pencil sketch of my comic panel project into the computer, so I can start to digital ink it. I still have to do some cleanup before I start inking it, but this is just a basic idea of how my panels are going to be arranged and how I will illustrate my creation myth.

April 18th, 2017


Self Portrait.jpg

I decided to chose another photo I had taken that didn’t have a black background, so that it didn’t drown out my self-portrait when it came time to draw it and use charcoals. Instead of the composition of the picture looking like me leaning against a wall, I decided to go with the photo that had me looking into the camera with a slightly cheerful expression, as it is a personality trait I wish to express in my self-portrait.


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For my comic, I have started to digitally ink my drawing using a Wacom tablet in Photoshop. This allows me to play with different line weights, as well as cleaner lines.

April 20th, 2017

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In class today I was able to digitally outline three of my five panels, leaving me with only two left to finish. Once finished, I will take it into Illustrator to add in the panel lines and speech boxes so that the lines will be perfectly straight.



For my self-portrait, I have started shading the face and neck. I finished shading and creating the eyes, and plan on working on shading the hair next.

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Figure & Motion: Skeleton Drawing

Skeleton Image

For this assignment, I chose to draw a horse’s skull for my skeleton drawing. Horses are one of my favorite animals, so I thought it’d be cool to draw a part of it’s skeleton. In my drawing I tried to incorporate different line weights and values. For the outline of my drawing, lines are darker and slightly thicker than the lighter, faint lines that represent the cracks in the skull. Shape also played a huge factor in creating the overall appearance of the horse’s skull, as I had to pay attention to the shapes and forms that create the skull itself while remaining proportional. Shading posed a challenge for me, especially around the teeth and back of the skull near the eye socket, as well as the bottom of the jaw. If I was to change anything about my drawing, I’d probably go back and change how I approached the shading. In Photoshop, I edited the values so that my shading would show up better and emphasize the skull’s cracks better after scanning it digitally.

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